Mass Effect 3 is RPG game for Xbox 360, PC and PS3 developed by BioWare. Electronic Arts set this games release to be March 6th this year.
Posted on 14 January 2012.
Mass Effect 3 is RPG game for Xbox 360, PC and PS3 developed by BioWare. Electronic Arts set this games release to be March 6th this year.
Posted in GamesComments (0)
Posted on 14 January 2012.
Posted in GamesComments (0)
Posted on 26 July 2011.
Posted in Entertainment, Games, NewsComments (0)
Posted on 19 July 2011.
Posted in Celebrities, Entertainment, Games, NewsComments (0)
Posted on 18 July 2011.
FIFA 12 is presented as a reference when it comes to football simulation games are concerned. The new artificial intelligence, coupled with a more effective defensive system and the incredible new physics engine and impacts has shown us in this new contact that the title of EA Sports is ready to step up the quality a virtual game.
Posted in GamesComments (0)
Posted on 15 July 2011.
The Sims 3: Generations offers fun new features and objects to play with, but on the whole, it doesn’t make much of an impression.
The Sims games have traditionally received two types of add-ons: “stuff” packs that give fans new items like decor and apparel, and full expansions that add brand new gameplay elements. The Sims 3: Generations is an awkward middle child, granting you more than just hairstyles and new chairs but none of the inventiveness found in previous expansions like World Adventures and Ambitions. This addition is a pleasant extension of what The Sims 3 already does–not a game changer–and series addicts will undoubtedly enjoy how well Generations captures the essence of life’s individual milestones. Children get tree houses and playground equipment; teens learn to drive and go to prom; adults have midlife crises; and grumpy oldsters shoo away annoying kids with their canes. These enhancements are subtly integrated into the main game, but they don’t have the overall impact of previous expansions. And that’s this expansion’s real problem: lack of impact. It’s nice to have new playthings, but at almost the cost of a whole new game, even the most dedicated devotees can probably do without these toys.
As you can guess from its title, Generations deepens and broadens your sims’ various stages of life by adding mechanics suited to their age. It begins in childhood, with one of the expansion’s most charming and surreal additions: the imaginary friend. This semicreepy stuffed wonder morphs from plush toy into a combination of best friend and personal assistant. Watching your child’s purple Martian mutant saunter about with an exaggerated bounce is as charming and silly a sight as any in the series, and you only see him when you are directly controlling your child. Want a snack? Send your pal to grab you one. Want help with making the beds and cleaning the toilet? Ask your invisible friend to help with your chores. Heck, you can even turn him into a controllable sim if you mess around at the chemistry table often enough. You make potions here, one of which will make your virtual Pinocchio a real boy. Well, almost, anyway. You can craft other potions at the table too, such as mood enhancers and the like, though potions aren’t exactly new; the Makin’ Magic expansion for the original game included a similar mechanic.
As you move through the years, you also unlock new features. Children don’t just get living plushies: They can play on seesaws and in tree houses or use any of the other playground equipment added to the Buy mode. They can also pull pranks, at home or elsewhere. Your cackling kid may sneak up to his parents’ laptop and set it up to scare the next sim that uses it or plant a whoopee cushion on the sofa. The sim that falls victim to the prank is disgusted by the sound, and temporarily suffers from a negative moodlet. If your kid prefers milder forms of fun, you can always dress him or her up as a dinosaur using the new costume chest. Here, as in other ways, Generations encapsulates an important truth of youth: Children dressed as fairy princesses and astronauts are adorable. Teens are more known for angst than adorableness, so perhaps you’d like to prank the school and release frogs from the science lab; it’s a pity you only read of the results in in-game text rather than witness the hysterical results. Your teens can also go to prom, but this is an option sadly underutilized. Perhaps your prom was a slow-dancing delight, or perhaps it was a public display of romantic awkwardness. Either way, you can’t relive those moments in The Sims 3: Generations. Your teen and his or her date simply disappear into the building, and you get periodic updates in the corner of your screen.
Luckily, other elements are more interactive. You can throw bachelor parties now for engaged sims, and if things get wild and crazy, why not pull out a video camera? You activate cameras from your personal inventory and “tape” events from a first-person view. It’s actually pretty amusing to step into the shoes of an individual sim in this manner because you suddenly feel like you are actually eavesdropping on your neighbors’ conversations rather than having your virtual doppelganger do your dirty work for you. Later, you can watch your home videos on television, though reliving these moments isn’t nearly as fun as capturing them in the first place. Perhaps you aren’t so much into the partying aspect of The Sims 3. Luckily, there’s at least a little something new to mess with for most types of players. Builders and buyers will appreciate spiral staircases and the new wedding arch; family-oriented folks will like how you can reprimand your kids when they’re particular naughty; and if you’re into woohoo, beware: You now have to worry about your romantic reputation.
These changes are all fine in and of themselves, but they don’t bring anything significant to the table; they simply broaden existing features. Previous expansions added game-changing mechanics like celebrity fame, puzzle-solving adventures, and interactive careers. Granted, Generations adds a new profession–Day Care–but attending to a roomful of toddlers that need constant changing and socializing isn’t as fun as busting ghosts or fighting fires. (Though to be fair, Day Care is not a career, but a profession, which is an important distinction to Sims 3 players.) But Generations mostly stretches out what already existed and offers nothing exciting enough to lure you back to the game if you’ve moved on from it. Its final impact is that of a “stuff pack” with added social features rather than a true expansion. Generations is in part aimed at the “Sims 3 as sharing experience” crowd, as evidenced by the new social networking integration, which allows you to upload key moments to the Sims 3 website and share them on your Facebook wall. Now, the virtual life you live in The Sims 3 has more bearing on your actual life than ever before. But even voracious Sims lovers might wonder whether $39.99 is too much to ask for a product that feels less like an expansion and more like a collection of gameplay odds and ends.
Those odds and ends are agreeable at least, though they aren’t all that’s new in The Sims 3: Generations. You could run into bugs you’ve never seen before. You might receive notice that your teen has made a new friend at school: himself. Or your normally endearing child might temporarily morph into a hideous long-armed freak, with her head in the middle of her abdomen. Glitches aside, Generations adds entertaining moments to a franchise that turns routine duties, like taking showers and tossing salads, into compelling delights, but these new moments are too infrequent and unexceptional to justify the high price tag.
Posted in GamesComments (0)
Posted on 15 July 2011.
Storm: Frontline Nation is loaded with strategic and tactical depth. Read the full story
Posted in GamesComments (0)
Posted on 15 July 2011.
The Harry Potter film tie-ins end on a low note with this short, tedious, and conceptually vapid cover shooter.
Posted in GamesComments (0)
Posted on 15 July 2011.
There’s a beautiful symmetry that ties NCAA Football 12 to its real-life counterpart. The collegiate football organization has been hesitant to make major changes to commonly derided aspects–such as how a champion is determined–and their digital facsimile replicates the same stick-in-the-mud approach. The latest entry in this long-running series feels virtually identical to last year’s offering, adding so few noteworthy features and tweaks that you’ll be assaulted with a blast of deja vu that never fades away. That’s not necessarily a bad thing, because the on-field action is as lifelike as you would expect. But the myriad modes surrounding the core experience waver between tedious and boring, burying the appeal of amateur football under an impenetrable sea of menus. If you want your athletes salary-free and spitting with pride, there’s still a top-notch simulator here, but there’s little reason to jump into NCAA Football 12 if you already own last year’s game.
The most important aspect of a sports sim is the gameplay, and NCAA Football 12 shines in that regard. The core action has been iterated upon for a number of years, and that refinement leads to the most realistic portrayal of the college game yet. This is especially apparent in nonglamorous aspects, such as blocking and artificial intelligence. You may take these basic features for granted, but when you look closer, you see tiny details that mirror what you find on television every autumn Saturday. Your offensive line smartly hunts down blitzing defenders and halts their progress before they can make a tackle, which gives you confidence whether you’re dropping back to pass or trying to bust a big one on the ground. Even running backs aren’t scared to get their jerseys dirty to give you a split second more to get off a pass. On the defensive side of the ball, it’s clear the secondary has been putting in work in the film room. Quick reactions ensure cornerbacks don’t give up easy passes, which makes it all the more exciting when you burn them for a deep play.
Unfortunately, although that refinement leads to an impressive representation of the real thing, the stagnant visuals are showing their age. This is especially noticeable in regard to the animations. For instance, when a safety crashes into the knee of a hurdling wide receiver, the offensive player meekly falls to the ground with barely a whimper. Two versions of Backbreaker (most recently Backbreaker: Vengeance) have been released in the last year, and the advanced animation in those games is far beyond that in NCAA Football 12. A lot of the joy of football is derived from the brutal clash of two powerful athletes, and that force is largely absent in this game. Furthermore, there are visual glitches that offer even more distractions from the exciting action. Remodeled grass has a hazy, shimmering look that’s woefully out of place. And there’s a frequent bug that turns the receivers’ route markers into dancing squiggly lines. None of these problems destroy the fun of running a perfect option play, but they do take you out of what should be an immersive experience.
Dynasty mode returns as the chance to turn a woebegone school into a national power or take the reins of a BCS big boy, and see how you hold up when the pressure is weighing you down. A coaching carousel is the biggest addition from last year’s game, giving you more flexibility in how your career plays out. When you’re first signed by a program, you can decide to be a coordinator instead of the head man. If you take charge of just the offense, you don’t have to worry a lick about the defensive side of the ball during the course of the game, which is a relief if you enjoy one side more than the other. There’s also constant pressure to perform. Metrics gauge how well you’re doing, and if you don’t accumulate the expected wins or statistics total, you could find yourself out of a job. But if you do take your program to new heights, you could land a cushy role in any school you want. This is a good idea in theory, but in practice, it falls flat. Because you can choose to coach any school from the onset, there’s little incentive to build up your credentials to get your dream job. Coaching carousel gives determined players something to strive for, but doesn’t add much to the overall experience.
Posted in GamesComments (0)
Posted on 12 July 2011.
A little less than three months premiered on HBO Game of Thrones, adaptation series (ten chapters) of the first volume of the fantastic-medieval saga A Song of Ice and Fire, George RR Martin. In Spain, arrived in May the hand of Canal +, who last night issued the final chapter. At the time we were invited two writers (one who had read the books and the other not) to film a pass in the first chapter and published a first impressions very positive.
Posted in Games, MoviesComments (0)
Posted on 01 July 2011.
Activision Blizzard has opened MMO World of Warcraft for free up to Level 20, permanently, in a surprise announcement reported via PC Gamer.
The new system, known as World of Warcraft Starter Edition, will allow players to take their character as far as level 20 but places some limitations on how much gold they can have and their ability to trade with other players.
Whether the new system boosts the game’s subscriber base remains to be seen.
As well as announcing the new system, Blizzard also released a patch for the game, called Rage of the Firelands, which brings new quests for players and tweaks the game’s user interface.
Trial users can then upgrade to the full game for $20 USD, getting World of Warcraft: The Burning Crusade thrown in as well.
Existing subscribers who don’t already own the Burning Crusade expansion have now had it added to their accounts, gratis.
Posted in GamesComments (0)
Posted on 30 June 2011.
For these reasons, Riot have been making preparations to split European service onto two new platforms: EU West and EU Nordic & East. Once this split is complete, your summoner will only be accessible on the platform that you’ve landed on. Each of these platforms will be able to support the same number of players as the current European environment, dramatically increasing service quality and paving the way for future growth.
Posted in GamesComments (0)
Posted on 28 June 2011.
Freedom of expression going on minors: The U.S. Supreme Court has declared a California law unconstitutional, forbidding the sale of violent games to minors. A look at the details reveals, however, that the judges do not have the effect of video games are in agreement. Read the full story
Posted in Games, NewsComments (0)
Posted on 19 June 2011.
Season one championship is on the move, filled with the top teams from EU and NA—battling it out for their piece of the $100,000 prize pool up for grabs. Today will primarily consist of best of three relegation matches. And with two of the top European teams, aAa and gamed!de, kicking off the matches today—the excitement will be palpable from the start!
Posted in GamesComments (0)
Posted on 27 April 2011.
Portal 2′s latest trailer shows off the game’s footware. If there’s one thing Aperture Science knows it’s portals. But jumping through portals and falling down hundreds of feet can be a bit of health hazard. To alleviate some of those “mishaps” Aperture Science has introduced special boots. Check out trailer here!
Posted in GamesComments (0)